Tetris Didn't Win at The Game Awards — A New Category Could Fix That
As any prominent prize-giving event draws close, you'll find a demand to include fresh award types to acknowledge overlooked contributions and fill the hearts of followers with niche passions.
Another commentator previously argued supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, which is a passionate advocate's mission. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, there's a strong justification for why my demand is the most urgent above others. The demand is this: It's essential to create an award type for logic-based games.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; opinions vary greatly, and it will always spark debates concluding with vague boundaries. This explains why cinema institutions avoid this approach. However, it represents an unavoidable compromise within the realm of video games, showing incredible range they hardly constitute one unified medium.
To recognize the complete range of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.
Present Award Structure
Leading game ceremonies presently include classifications covering Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications effectively encompass many game types, making space possible accommodating various experiences.
Different situation exists for puzzle games. No appropriate category exists to put them. Examine these examples from outstanding current releases, all very different: structural challenges of one title, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. Which classification works between these six categories? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur excellent brain-teasers launched regularly lacking appropriate categories during gaming ceremonies, unless they happen to qualify award groups including Mobile Game, VR/AR Game, or the extremely competitive independent game categories.
- An iconic brain-teaser wasn’t nominated for anything in 2014
- A different innovative game received no nominations during that ceremony
- Popular arranging title received no acknowledgment recently
- Limited numbers of logic titles barely qualified for independent or mobile categories
Value of Brain-Teasers
These are often modest productions, however the design behind logic titles carries substantial weight. Iconic mobile puzzle games rank among most popular titles in the world continuing this trend for an extended period.
The famous puzzle experience rivals famous sandbox experiences claiming status as most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face that issue. One could readily select multiple candidates interesting, varied, worthy titles each ceremony simply — actually, with challenge, since numerous excellent many worthy titles.
To emphasize again, these represent titles lacking appropriate categories at major gaming awards. Brain-teaser creators operate at the demanding boundary interactive creation, developing some of essential manifestations of the video game form. Just like film action specialists, they deserve recognition. We shouldn't delay decades.